# MetaproAPPSetup

MetaproAppSetup - MetaproAppSetup.cs&#x20;

This class holds a Scriptable Object that saves data gathered from the metapro server.&#x20;

Contains fields:

**GameKey** - Key provided on application setup

**AppId** - Application id stored in metapro database

**GameImageURL** - URL to uploaded preview image of game

**GameName** - Name of game

**TeamName** - Name of the team that is assigned to that application

**GameAssets** - List of all assets assign to the application on metapro market

```
using System.Collections.Generic;
using UnityEngine;


[CreateAssetMenu(fileName = "MetaproAppSetup", menuName = "Metapro/AppSetup")]
public class MetaproAppSetup : ScriptableObject
{
    public string GameKey;
    public string AppId;

    public string GameImageURL;
    public string GameName;
    public string TeamName;

    public List<AvailableAsset> GameAssets;

}
```

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