MetaproAPPSetup
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "MetaproAppSetup", menuName = "Metapro/AppSetup")]
public class MetaproAppSetup : ScriptableObject
{
public string GameKey;
public string AppId;
public string GameImageURL;
public string GameName;
public string TeamName;
public List<AvailableAsset> GameAssets;
}Last updated