Gaming asset specification

We support the Unity engine, at the moment Unreal Engine models are not supported.

General rules that can help you get started:

  1. Keep it low-poly. High-poly models might look great, but they can cause lag and reduce the overall performance of the game. It's important to optimize your models to ensure they can be loaded quickly and efficiently. Aim for a low-poly count without sacrificing too much detail. Try to use Normal maps.

  2. Remember that these are game assets, which means that the number of polygons should ideally be as low as possible. Use normal maps for the best effect while maintaining the smallest number of polygons.

  3. Use clean topology. Good topology is essential for creating clean, smooth-looking models that will animate well. Avoid using triangles and make sure your polygons flow logically.

  4. Only .fbx, .obj formats are accepted.

  5. UV unwrap your models. Unwrapping your models allows you to create texture maps that will be applied to your models. This is an essential step if you want to create realistic or stylized textures for your game. Make sure your UV maps are optimized and don't overlap too much.

  6. Create efficient textures. Texture resolution and optimization are important for performance. Keep texture resolution reasonable and avoid using too many textures.

  7. Asset names should use camelCase or underscores (no spaces), and be consistent respective to all dependent files. Use English only.

  8. All meshes have a local pivot point positioned at the bottom center of the object, in the same corner of any modular objects, or where the object would logically pivot/rotate/animate.

  9. Prefabs have their position/rotation set to 0, and their scale set to 1. Meshes have their positive Z axis facing forward. This is related only to avatars.

  10. Real-world scale objects (centimeters).

  11. Test your models in-game.It's important to test your models in the game engine to make sure they work as expected. This will also give you an idea of how they will look and perform in the context of the game.

  12. Keep it original. Don't plagiarize or copy someone else's work. Create original models that showcase your creativity and skills.

  13. The 3D file including textures, normals and others must have a maximum size of 200MB.

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